http://myweb.fcu.edu.tw/~d0352513/
嗨嗨
2017年1月5日 星期四
2016年12月16日 星期五
12/16 紅綠燈
=====================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;
// Use this for initialization
void Start () {
num = 0;
}
// Update is called once per frame
void Update () {
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();
if (countnum==0) {
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==1) {
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==2) {
Image img2= GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(1.0F, 0.92F, 0.016F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
}
void mywait() {
while (WaitTimecount <= fMyWaitTime) {
//do stuff;
WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );
}
}
}
11/18 繞圈圈
=====================================
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { Vector3[] T= new Vector3[4]; // Use this for initialization void Start () { T[0]=new Vector3(4f,-6.161964e-17f,3f); T[1]=new Vector3(-4f,-6.161964e-17f,3f); T[2]=new Vector3(-4f,-6.161964e-17f,-4f); T[3]=new Vector3(4f,-6.161964e-17f,-4f); } int aa=0; // Update is called once per frame void Update () { transform.position = Vector3.MoveTowards (transform.position, T [aa], 10 * Time.deltaTime); if (transform.position == T [aa]) aa = (aa + 1) % 4; } }
11/18 自轉
=====================================
using UnityEngine;
using System.Collections;
public class NewBehaviourScript1 :
MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;
void
Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
11/11 角色控制器
=====================================
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour
{
public GameObject obj_Player;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown(KeyCode.A))
{
obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.D))
{
obj_Player.transform.position += new Vector3(0.1f, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.W))
{
obj_Player.transform.position += new Vector3(0, 0, 0.1f);
}
else if (Input.GetKeyDown(KeyCode.S))
{
obj_Player.transform.position += new Vector3(0, 0, -0.1f);
}
}
}
2016年11月14日 星期一
10/07 剪刀石頭布2
=====================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Random crandom = new Random();
int myrandom = crandom.Next();
int c = myrandom % 3 + 1;
textBox1.Text = " 亂數 "+ c .ToString();
if (c == 1)
{
button2.Visible = true;
button3.Visible = false;
button4.Visible = false;
}
if (c == 2)
{
button2.Visible = true;
}
if (c == 3)
{
button2.Visible = true;
}
}
private void Form1_Load(object sender, EventArgs e)
{
button2.Visible = false;
button3.Visible = false;
button4.Visible = false;
}
}
}
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