2016年11月14日 星期一
10/07 剪刀石頭布2
=====================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
Random crandom = new Random();
int myrandom = crandom.Next();
int c = myrandom % 3 + 1;
textBox1.Text = " 亂數 "+ c .ToString();
if (c == 1)
{
button2.Visible = true;
button3.Visible = false;
button4.Visible = false;
}
if (c == 2)
{
button2.Visible = true;
}
if (c == 3)
{
button2.Visible = true;
}
}
private void Form1_Load(object sender, EventArgs e)
{
button2.Visible = false;
button3.Visible = false;
button4.Visible = false;
}
}
}
10/07 剪刀石頭布1
=====================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
int num = Random.Range(1, 4);
Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt.text = num.ToString();
Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
Imgy.sprite = Resources.Load<Sprite>("Image/" + num) as Sprite;
}
}
10/14 時鐘和計時器2
=====================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
DateTime dtNext;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
textBox1.Text = System.DateTime.Now.ToString();
TimeSpan MySpan = dtNext.Subtract(DateTime.Now);
string diffHour = Convert.ToString(MySpan.Hours);
string diffMin = Convert.ToString(MySpan.Minutes);
string diffSec = Convert.ToString(MySpan.Seconds);
label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";
}
private void Form1_Load(object sender, EventArgs e)
{
dtNext = DateTime.Now.AddHours(2);
timer1.Start();
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Enabled = true;
}
private void button2_Click(object sender, EventArgs e)
{
timer1.Enabled = false;
}
}
}
10/14 時鐘和計時器1
=====================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;
public class a MonoBehaviour
{
public Text mytext;
public Text mytxt;
private float myTime = 0f;
private bool isFinish = false;
Use this for initialization
void Start()
{
myTime = float.Parse(mytext.text, CultureInfo.InvariantCulture.NumberFormat);
}
Update is called once per frame
void Update()
{
if (myTime 0f)
{
myTime -= Time.deltaTime;
int myNumber = (int)myTime;
mytext.text = myNumber.ToString();
}
else
{
if (!isFinish)
{
print(time out);
mytext.text = 0;
isFinish = true;
}
}
mytxt.text = System.DateTime.Now.ToString();
}
}
2016年11月10日 星期四
11/04 3D
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using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour
{
public GameObject obj_Player;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown(KeyCode.A))
{
obj_Player.transform.position += new Vector3(-0.1f, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.D))
{
obj_Player.transform.position += new Vector3(0.1f, 0, 0);
}
else if (Input.GetKeyDown(KeyCode.W))
{
obj_Player.transform.position += new Vector3(0, 0, 0.1f);
}
else if (Input.GetKeyDown(KeyCode.S))
{
obj_Player.transform.position += new Vector3(0, 0, -0.1f);
}
}
}
11/04 混合色
=====================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
float rnum = 0;
float gnum = 0;
float bnum = 0;
rnum = GameObject.Find("Slider").GetComponent<Slider>().value;
gnum = GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum = GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt = GameObject.Find("Text").GetComponent<Text>();
Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2 = GameObject.Find("Text2").GetComponent<Text>();
mytxt.text = rnum.ToString();
mytxt1.text = gnum.ToString();
mytxt2.text = bnum.ToString();
Image img = GameObject.Find("Image").GetComponent<Image>();
Image img1 = GameObject.Find("Image1").GetComponent<Image>();
Image img2 = GameObject.Find("Image2").GetComponent<Image>();
Image img3 = GameObject.Find("Image3").GetComponent<Image>();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F);
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);// (紅red,綠green,藍blue,透明)
img3.color = img.color+ img1.color+ img2.color;
}
}
11/04 三變色
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
float rnum = 0;
float gnum = 0;
float bnum = 0;
rnum = GameObject.Find("Slider").GetComponent<Slider>().value;
gnum = GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum = GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt = GameObject.Find("Text").GetComponent<Text>();
Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2 = GameObject.Find("Text2").GetComponent<Text>();
mytxt.text = rnum.ToString();
mytxt1.text = gnum.ToString();
mytxt2.text = bnum.ToString();
Image img = GameObject.Find("Image").GetComponent<Image>();
Image img1 = GameObject.Find("Image1").GetComponent<Image>();
Image img2 = GameObject.Find("Image2").GetComponent<Image>();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F);
img1.color = new Color(0.0F, gnum, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);// (紅red,綠green,藍blue,透明)
}
}
11/04 單一變色
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void myfun()
{
float rnum = 0;
rnum = GameObject.Find("Slider").GetComponent<Slider>().value;
Text mytxt = GameObject.Find("Text").GetComponent<Text>();
mytxt.text = rnum.ToString();
Image img = GameObject.Find("Image").GetComponent<Image>();
img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
}
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