2016年12月16日 星期五

12/16 紅綠燈





=====================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0) {
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==1) {
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==2) {
Image img2= GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(1.0F, 0.92F, 0.016F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
}
}

void mywait() {
while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );
}
}

12/09 XAMPP

11/18 繞圈圈


=====================================
using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { Vector3[] T= new Vector3[4]; // Use this for initialization void Start () { T[0]=new Vector3(4f,-6.161964e-17f,3f); T[1]=new Vector3(-4f,-6.161964e-17f,3f); T[2]=new Vector3(-4f,-6.161964e-17f,-4f); T[3]=new Vector3(4f,-6.161964e-17f,-4f); } int aa=0; // Update is called once per frame void Update () { transform.position = Vector3.MoveTowards (transform.position, T [aa], 10 * Time.deltaTime); if (transform.position == T [aa]) aa = (aa + 1) % 4; } }

11/18 自轉





=====================================
using UnityEngine;
using System.Collections;

public class NewBehaviourScript1 : MonoBehaviour
{
 public float moveSpeed = 10f;
 public float turnSpeed = 50f;


 void Update ()
 {
  if(Input.GetKey(KeyCode.UpArrow))
   transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

  if(Input.GetKey(KeyCode.DownArrow))
   transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

  if(Input.GetKey(KeyCode.LeftArrow))
   transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

  if(Input.GetKey(KeyCode.RightArrow))
   transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
 }

}

11/11 角色控制器


=====================================
using UnityEngine; using System.Collections;
public class Player : MonoBehaviour { public GameObject obj_Player; // Use this for initialization void Start() {
}
// Update is called once per frame void Update() {
obj_Player = GameObject.Find("Sphere"); if (Input.GetKeyDown(KeyCode.A)) { obj_Player.transform.position += new Vector3(-0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.D)) { obj_Player.transform.position += new Vector3(0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.W)) { obj_Player.transform.position += new Vector3(0, 0, 0.1f); } else if (Input.GetKeyDown(KeyCode.S)) { obj_Player.transform.position += new Vector3(0, 0, -0.1f); } } }

2016年11月14日 星期一

10/07 剪刀石頭布2


=====================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        private void button1_Click(object sender, EventArgs e)
        {
            Random crandom = new Random();
            int myrandom = crandom.Next();
            int c = myrandom % 3 + 1;
            textBox1.Text = " 亂數 "+ c .ToString();
            if (c == 1)
            {
                button2.Visible = true;
                button3.Visible = false;
                button4.Visible = false;
            }
            if (c == 2)
            {
                button2.Visible = true;
            }
            if (c == 3)
            {
                button2.Visible = true;
            }
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            button2.Visible = false;
            button3.Visible = false;
            button4.Visible = false;
        }
    }
}

10/07 剪刀石頭布1


=====================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    // Use this for initialization
    void Start()
    {
    }
    // Update is called once per frame
    void Update()
    {
    }
    public void myfun()
    {
        int num = Random.Range(1, 4);
        Text mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt.text = num.ToString();
        Image Imgy = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
        Imgy.sprite = Resources.Load<Sprite>("Image/" + num) as Sprite;
    }
}

10/14 時鐘和計時器2


=====================================
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
    public partial class Form1 : Form
    {
        DateTime dtNext;
        public Form1()
        {
            InitializeComponent();
        }
        private void timer1_Tick(object sender, EventArgs e)
        {
            textBox1.Text = System.DateTime.Now.ToString();
            TimeSpan MySpan = dtNext.Subtract(DateTime.Now);
            string diffHour = Convert.ToString(MySpan.Hours);
            string diffMin = Convert.ToString(MySpan.Minutes);
            string diffSec = Convert.ToString(MySpan.Seconds);
            label1.Text = "還有" + diffHour + " 時 " + diffMin + " 分 " + diffSec + " 秒 ";
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            dtNext = DateTime.Now.AddHours(2);
            timer1.Start();
        }
        private void button1_Click(object sender, EventArgs e)
        {
            timer1.Enabled = true;
        }
        private void button2_Click(object sender, EventArgs e)
        {
            timer1.Enabled = false;
        }
    }
}

10/14 時鐘和計時器1



=====================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Globalization;
public class a  MonoBehaviour
{
    public Text mytext;
    public Text mytxt;
    private float myTime = 0f;
    private bool isFinish = false;
     Use this for initialization
    void Start()
    {
        myTime = float.Parse(mytext.text, CultureInfo.InvariantCulture.NumberFormat);
    }
     Update is called once per frame
    void Update()
    {
        if (myTime  0f)
        {
            myTime -= Time.deltaTime;
            int myNumber = (int)myTime;
            mytext.text = myNumber.ToString();
        }
        else
        {
            if (!isFinish)
            {
                print(time out);
                mytext.text = 0;
                isFinish = true;
            }
        }
        mytxt.text = System.DateTime.Now.ToString();
    }
}

2016年11月10日 星期四

連結

D0352513應數三甲黃子菱

程式設計工藝大師超連結

11/04 3D



=====================================
using UnityEngine; using System.Collections;
public class Player : MonoBehaviour { public GameObject obj_Player; // Use this for initialization void Start() {
}
// Update is called once per frame void Update() {
obj_Player = GameObject.Find("Sphere"); if (Input.GetKeyDown(KeyCode.A)) { obj_Player.transform.position += new Vector3(-0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.D)) { obj_Player.transform.position += new Vector3(0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.W)) { obj_Player.transform.position += new Vector3(0, 0, 0.1f); } else if (Input.GetKeyDown(KeyCode.S)) { obj_Player.transform.position += new Vector3(0, 0, -0.1f); } } }

11/04 混合色




=====================================
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; using System.Linq; using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization void Start() {
}
// Update is called once per frame void Update() {
}
public void myfun() { float rnum = 0; float gnum = 0; float bnum = 0; rnum = GameObject.Find("Slider").GetComponent<Slider>().value; gnum = GameObject.Find("Slider1").GetComponent<Slider>().value; bnum = GameObject.Find("Slider2").GetComponent<Slider>().value; Text mytxt = GameObject.Find("Text").GetComponent<Text>(); Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>(); Text mytxt2 = GameObject.Find("Text2").GetComponent<Text>(); mytxt.text = rnum.ToString(); mytxt1.text = gnum.ToString(); mytxt2.text = bnum.ToString(); Image img = GameObject.Find("Image").GetComponent<Image>(); Image img1 = GameObject.Find("Image1").GetComponent<Image>(); Image img2 = GameObject.Find("Image2").GetComponent<Image>(); Image img3 = GameObject.Find("Image3").GetComponent<Image>(); img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); img1.color = new Color(0.0F, gnum, 0.0F, 1.0F); img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);// (紅red,綠green,藍blue,透明) img3.color = img.color+ img1.color+ img2.color; } }

11/04 三變色


=====================================
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; using System.Linq; using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization void Start() {
}
// Update is called once per frame void Update() {
}
public void myfun() { float rnum = 0; float gnum = 0; float bnum = 0; rnum = GameObject.Find("Slider").GetComponent<Slider>().value; gnum = GameObject.Find("Slider1").GetComponent<Slider>().value; bnum = GameObject.Find("Slider2").GetComponent<Slider>().value; Text mytxt = GameObject.Find("Text").GetComponent<Text>(); Text mytxt1 = GameObject.Find("Text1").GetComponent<Text>(); Text mytxt2 = GameObject.Find("Text2").GetComponent<Text>(); mytxt.text = rnum.ToString(); mytxt1.text = gnum.ToString(); mytxt2.text = bnum.ToString(); Image img = GameObject.Find("Image").GetComponent<Image>(); Image img1 = GameObject.Find("Image1").GetComponent<Image>(); Image img2 = GameObject.Find("Image2").GetComponent<Image>(); img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); img1.color = new Color(0.0F, gnum, 0.0F, 1.0F); img2.color = new Color(0.0F, 0.0F, bnum, 1.0F);// (紅red,綠green,藍blue,透明) } }

11/04 單一變色



====================================
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; using System.Linq; using System.Collections.Generic;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization void Start() {
}
// Update is called once per frame void Update() {
}
public void myfun() { float rnum = 0; rnum = GameObject.Find("Slider").GetComponent<Slider>().value; Text mytxt = GameObject.Find("Text").GetComponent<Text>(); mytxt.text = rnum.ToString(); Image img = GameObject.Find("Image").GetComponent<Image>(); img.color = new Color(rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明) } }