2016年12月16日 星期五

11/18 繞圈圈


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using UnityEngine; using System.Collections; public class NewBehaviourScript : MonoBehaviour { Vector3[] T= new Vector3[4]; // Use this for initialization void Start () { T[0]=new Vector3(4f,-6.161964e-17f,3f); T[1]=new Vector3(-4f,-6.161964e-17f,3f); T[2]=new Vector3(-4f,-6.161964e-17f,-4f); T[3]=new Vector3(4f,-6.161964e-17f,-4f); } int aa=0; // Update is called once per frame void Update () { transform.position = Vector3.MoveTowards (transform.position, T [aa], 10 * Time.deltaTime); if (transform.position == T [aa]) aa = (aa + 1) % 4; } }

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