2016年12月16日 星期五

11/11 角色控制器


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using UnityEngine; using System.Collections;
public class Player : MonoBehaviour { public GameObject obj_Player; // Use this for initialization void Start() {
}
// Update is called once per frame void Update() {
obj_Player = GameObject.Find("Sphere"); if (Input.GetKeyDown(KeyCode.A)) { obj_Player.transform.position += new Vector3(-0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.D)) { obj_Player.transform.position += new Vector3(0.1f, 0, 0); } else if (Input.GetKeyDown(KeyCode.W)) { obj_Player.transform.position += new Vector3(0, 0, 0.1f); } else if (Input.GetKeyDown(KeyCode.S)) { obj_Player.transform.position += new Vector3(0, 0, -0.1f); } } }

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